![]() engine : gas engine is best because it buffs speed, the only good stat engine buffs.they provide just as much breakthrough as welded armor and gives the tank -20% production cost. armor : riveted armor is best in my opinion.suspension : always default to bogie, if it’s not fast enough switch to Christie.if your main stay tank have low reliability, you might want to consider producing extra to compensate for more losses or changing them to have more reliability. but if you are planning to upgrade your tanks the first batch can have lower reliability because an unreliable tank is better then no tanks. tanks that have less reliability suffer extra casualty in combat due to attrition, they also gain back their organisation slower. reliability : you can keep at the back of your mind.recommended number : 8km/h same speed as mechanized, 6.4km/h same speed as cavalry. speed : effects how fast tanks go, should be consistent across all of your templates.The tank designer has 6 important common elements, consistent across all tanks. sounds dumb but it happens to meany people. 2 rows of 4 kind of make them look like 2 rows of 5. note : arrange your mechs like this too, I found it helping me not accidentally putting in 10 of them.flame tanks : more attack in hills and forest and lots of other places.anti air : stops cas from murdering your tanks.recon light tanks : less recon than armored cars but much better stats.engineer : on the 3rd tier upgrade you get attack buff while crossing rivers.
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